Reupload my 3D Game environment to include some breakdowns and turntables.
I did this environment during my course in 3DSense. This was my first 3D Environment and I learnt a lot about different ways to texture using trims and tileables. It was still challenging for me as I needed to plan out what sort of method should we use for the assets and how to optimize the maps and Texel Density. Model and unwrapped in Maya and texture using Substance Painter. And the Environment is using Unreal Engine 4.
Huge thanks to Ken Fairclough for the concept art!
Turntable with wireframe