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Assassin

A real time game character i done during my time in Games art course in 3DSense. My first game character that I had done, I learnt a lot about the workflow and process for games production.

Sculpted in Zbrush. Retopo ,unwarped and rigged in Maya. Textures done with Substance Painter. Rendered with Marmoset toolbag 3. Used Marvelous Designer for the scarf as well.

Concept art is Assassin by Dia Nak. A big thank you!